DESIGN
SCENE, LIGHTING, VIDEO & COSTUME DESIGNS (by publishing date)
SCENIC DESIGN: Each piece, each topic demands its very own spatial manifestation. In recent years I have become interested in explorations around variable audience proximities, such as in "adam-mah", "Midsummer Dissected", "Traces of the Enmeshment", and "CORE", for example. All my works are contemplations on social constructs and meant to ignite conversation around topics such as interpersonal relationships, violence, gender, mental illness, freedom, surveillance, racism, sexism, environmental pollution, neglect, apathy, romanticization/distortion, perspective, love, mysoginy, technologization, digitization, attention, effortlessness, water, identity, friendship, family, psychology, home, body image, genetic engineering, and many, many more.
COSTUME DESIGN: Costumes are textile expressions of character and situation. I design garments for performers that fulfill certain functional and safety needs while supporting the message of the work. For "vita" I developed an outfit that would form the basis for a movement sensor suit to interact with musical compositions In "The Bluest Eye" the costumes for the puppets, like he puppets themselves, were made from paper and hand painted, mirroring the clothes of the puppet handlers. "Core" explores our scrutinizing and hypocritical attitudes towards natural, unclothed, bodies. "Aestuo - Dogma Engine" explores the fantastical merging of scenic design elements with props, and costuming resulting in an all around sculptural work.
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INSTALLATION & EXHIBITION DESIGN
The exhibition design "Jesus - Licht der Welt" (A modular, changing, nativity scene for Berlin's largest cathedral, the Berliner Dom) received first place in the design competition. "Etaernus" and "Letter to Water" are interactive installations.
COSTUME DESIGN
DESIGN FOR YOUTH PRODUCTIONS